Pokor guide

Fibonacci vs T-shirt sizing

Two of the most common planning poker decks. Which one fits depends on how well calibrated your team is and who the audience for the estimates is.

The quick answer

If your team plans numerically and talks about velocity, use Fibonacci. If you estimate roughly and mostly talk to stakeholders who don't care about points, T-shirt sizing is faster and less debate-prone. Both are legitimate — the mistake is pretending one is objectively "correct".

Fibonacci at a glance

Values: 1, 2, 3, 5, 8, 13, 21 — often with 0, ½, and ? for trivial, tiny, and unknowable.

  • Arithmetic: velocity calculations, burndown charts, capacity maths.
  • Honest about uncertainty: gaps widen as stories get bigger.
  • Works well when the team has enough completed stories to anchor on.

T-shirt sizing at a glance

Values: XS, S, M, L, XL (sometimes XXL). No numeric sum.

  • Removes false precision — perfect for brand-new teams or fresh domains.
  • Faster to vote on — fewer decision points.
  • Easier to communicate outside the team ("this feature is XL").
  • Harder to use for velocity, though you can map sizes to points post-hoc.

When to switch

Teams often start with T-shirt sizing (low commitment, fast agreement) and move to Fibonacci once they've completed 2–3 sprints and want to predict capacity. Going back to T-shirts is also fine when you find the team debating 5 vs 8 for 15 minutes on every story — a sign the false precision is costing more than it gains.

Mapping between the two

A common cross-walk when teams transition:

  • XS → 1
  • S → 2 or 3
  • M → 5
  • L → 8
  • XL → 13
  • XXL → "split this story"

When neither fits

Some teams benefit from Powers of 2 (1, 2, 4, 8, 16, 32) — similar psychology to Fibonacci but arithmetically simpler. Others skip numeric estimation entirely and use #NoEstimates, slicing stories until each one is small enough that the question "how long?" isn't worth asking. Pokor supports Fibonacci, T-shirts, Powers of 2, and custom decks so you can pick what fits — or change your mind later.

Practical tips

  • Stick with one deck per team for at least a full sprint cycle before switching. Re-calibrating mid-stream breaks velocity comparisons.
  • Document the reference story. Whatever deck you pick, pin "what a Medium / 3-pointer looks like" somewhere. See story point estimation.
  • Use the ? card. If a story's too fuzzy to estimate, saying so is more useful than guessing. Split it or spike it first.

Put this into practice

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